Heavily inspired by Stephan Martiniere's "Brazil," and Blade Runner 2049
Lincoln Hughes is a concept, environment and level artist, possessing over 10 years of experience in the gaming industry with companies such as Ubisoft, EA, Relic and Big Sandwich Games, among others. His environment designs have been featured in various AAA games such as Farcry 4, Watchdogs 1 and 2, Star Wars: The Old Republic and Tom Clancy’s Ghost Recon : Future Soldier, in addition to other games like SSX, Warhammer 40,000 and Luigi’s Mansion 2. He currently works for Warner Brother Games, Montreal on a AAA unnamed DC game.
This is a gallery-quality giclée art print on 100% cotton rag archival paper, printed with archival inks. Each art print is listed by sheet size and features a minimum one-inch border.