Born in 1976 in Paris, France. I grew up in Togo, West Africa. Forced to flee the country during a civil unrest period, I landed in Canada with my family in 1988. In 1999, I joined Ubisoft as a 3D Artist and became Art Director in 2005. Having worked on high profile game such as Splinter Cell & Assassin’s Creed, I left Ubisoft in 2010 to pursue my aspirations with Electronic Arts. Where I worked on Dead Space 3 and Army of Two: Devil’s Cartel. I’m now a freelance illustrator.
This is a gallery-quality giclée art print on 100% cotton rag archival paper, printed with archival inks. Each art print is listed by sheet size and features a minimum one-inch border.